Author: Daniel Mentrard

R

V =  \frac{ 4πR³ }{3 }

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la fórmula

j = 2.2 (slider from -4 to 4, step 0.1)
h = -2.16 (slider from -4 to 3.99, step 0.01)
L: (j, 0.0)
l = Line(L, yAxis)
O = Intersect(xAxis, yAxis)
c = Circle(O, 4.0)
H: (0.0, h)
d = OrthogonalLine(H, yAxis)
B = Intersect(c, d, 1.0)
C = Intersect(c, d, 2.0)
r = 0.40000000000000036 (slider from -5 to 5, step 0.1)
C1 = Dilate(C, r, H)
a = 0.3599999999999999 (slider from -3.14 to 3.14, step 0.1)
C2 = Rotate(C1, a, H)
C4 = Mirror(C2, H)
C5 = Mirror(C4, yAxis)
e = Conic(B, C4, C5, C, C2)
N, P = Intersect(e, l)
g = Circle(H, 0.2)
b = Segment(H, N)
f = Segment(O, N)
A = Intersect(g, b)
D, E = Intersect(g, yAxis)
u = Vector(H, A)
F = Translate(E, u)
poly1, h_1, a_1, f_1, e_1 = Polygon(H, A, F, E)
J = Mirror(N, xAxis)
K = Mirror(N, H)
k = Circle(H, 6.0)
i = Line(H, xAxis)
p = Circle(H, r + 0.4)
Q, R = Intersect(p, yAxis)
m = Line(Q, i)
n = Line(R, i)
q = Circle(H, 5.0)
a1 = Segment(H, K)
I, W = Intersect(c, yAxis)
Z = Point(xAxis)
A1 = Mirror(Z, O)
B1 = (1.3152727272727291, 2.942181818181818)
c1 = Conic(I, B1, Z, W, A1)
D1 = Point(xAxis)
E1 = Point(xAxis)
F1 = (2, 3)
d1 = Conic(I, F1, D1, W, E1)
G1 = Point(xAxis)
H1 = Point(xAxis)
I1 = (0.7352727272727292, 2.6821818181818182)
e1 = Conic(I, I1, G1, W, H1)
f1 = Conic(B, C4, C5, C, C2)
b1 = Segment(H, B)
a2 = Segment(I, W)
s = CircleArc(O, B, C)
t = CircleArc(O, B, C)
G = Point(yAxis)
M = Mirror(G, O)
S = (0.468991735537195, 0.6469752066115708)
T, U = Intersect(c, xAxis)
g1 = Conic(U, S, G, T, M)
V = Point(c)
h1 = Segment(O, V)
J1 = Midpoint(h1)
K1 = (6.336760330578515, 0.6304462809917362)
L1 = (8.981388429752066, 0.6304462809917362)
M1 = (8.997917355371902, -1.3530247933884283)
N1 = (6.336760330578515, -1.3530247933884283)
poly2, k1, l1, m1, n1 = Polygon(K1, L1, M1, N1)