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Antecedentes : x

Imágenes : f(x) o y

Efectuamos, en este caso, operaciones.

Modificad aquí los valores.

Ver los valores

Esconder los valores

t = 3 (slider from 0 to 10, step 1)
d = 16.300000000000004 (slider from -5 to 19, step 0.1)
A = (-4.081501837913718, -0.5891369355220133)
a = 0 (slider from 0 to 1, step 1)
b = Line(A, yAxis)
c = Circle(A, d)
B, C = Intersect(c, b)
D = Midpoint(B, A)
E = Midpoint(B, D)
F = Midpoint(D, A)
G = Midpoint(F, D)
H = Midpoint(D, E)
e = Circle(A, d - 3.0)
f = Line(A, xAxis)
I, J = Intersect(e, f)
g = Line(J, b)
h = Line(B, f)
K = Intersect(h, g)
L = Midpoint(K, J)
M = Midpoint(K, L)
N = Midpoint(J, L)
O = Midpoint(N, L)
P = Midpoint(L, M)
Q = Midpoint(D, L)
R = Midpoint(Q, L)
S = Midpoint(R, Q)
T = Midpoint(D, Q)
U = Midpoint(H, P)
V = Midpoint(H, U)
W = Midpoint(E, M)
Z = Midpoint(E, W)
A1 = Midpoint(G, O)
B1 = Midpoint(G, A1)
C1 = Midpoint(F, N)
D1 = Midpoint(F, C1)
I1 = Midpoint(Q, S)
J1 = Midpoint(I1, S)
K1 = Intersect(e, g, 1.0)
i = Line(J1, g)
j = Line(E, f)
k = Line(H, f)
l = Line(D, f)
m = Line(G, f)
n = Line(F, f)
E1 = Intersect(j, i)
F1 = Intersect(k, i)
G1 = Intersect(m, i)
H1 = Intersect(n, i)
u = Vector(E1, M)
v = Vector(F1, P)
w = Vector(J1, L)
z = Vector(G1, O)
q: round(random() * 5.0 + 10.0 + 0.0 * t)
r: round(random() * 5.0 - 10.0 + 0.0 * t)
s = Vector(D, T)
t_2 = Vector(G, B1)
u1 = Vector(F, D1)
o: round(random() * 5.0 + 2.0 + 0.0 * t)
T2: "" + o
p: round(random() * 5.0 + 4.0 + 0.0 * t)
T3: "" + p
T4: "" + q
T5: "" + r
v1 = Vector(E, Z)
w1 = Vector(H, V)
aa: round(random() * 5.0 + 2.0 + 0.0 * t)
bb: round(random() * 10.0 + 1.0 + 0.0 * t)
T8: "" + (aa * r + bb)
z1 = Vector(H1, N)
T9: "" + (aa * q + bb)
T10: "" + (aa * p + bb)
T11: "" + (aa * o + bb)
T12: "" + aa + " x + " + bb
T7: "" + (aa * o + bb)
T13: "" + (aa * p + bb)
T14: "" + (aa * q + bb)
T15: "" + (aa * r + bb)
aaa: round(random() * 10.0 + 10.0 + 0.0 * t)
OK = If(aaa > 16.0, 0.0, If[aaa > 14.0, 1.0, If[aaa < 12.0, 2.0, 3.0]])
L1 = Midpoint(B, K)
a1 = Line(L1, yAxis)
M1 = Midpoint(W, L1)
N1 = Midpoint(M1, L1)
O1 = Midpoint(N1, L1)
P1 = Mirror(O1, Q)
Q1 = Mirror(C1, P1)
R1 = Mirror(W, O1)
b1 = Ray(P1, Q1)
c1 = Ray(O1, R1)
d1 = Line(P1, z1)
T29: "" + p
T30: "" + o
T31: "" + q
T32: "" + r
T28: "Cuando queremos saber el valor numérico de un antecedente x
conociendo la imagen y hay que resolver una ecuación : 
y = " + aa + "x + " + bb + " o sea  x =  (y - " + bb + " )/ " + aa
T26: "Cuando queremos saber el valor numérico de una imagen y
conociendo el antecedente x : 
Tomamos o escogemos el valor de x, 
lo multiplicamos por " + aa + " y le añadimos " + bb