Le meilleur angle de tir se situe sur l'arc de cercle et à l'intersection
 de la droite parallèle.

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2

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Dos jugadores tienen el mismo ángulo de tiro.

Mostrar ángulos

a = -1.0999999999999996 (slider from -5 to 5, step 0.1)
A = (5.6427999999999985, -1.2116000000000005)
c = Circle(A, 12.0)
B = Point(c)
b = Line(A, B)
C = Rotate(B, -(a), A)
α = Angle(B, A, C)
d = Line(A, C)
e = Circle(A, 2.0)
D, E = Intersect(e, d)
f = Line(E, yAxis)
g = Line(D, yAxis)
h = Circle(E, 2.5)
F, G = Intersect(h, f)
i = Line(F, d)
H = Intersect(i, g)
j = Segment(H, F)
k = Segment(H, D)
l = Segment(F, E)
m = Line(H, b)
p = Circle(H, 1.0)
I, J = Intersect(p, m)
n = Line(I, j)
q = Line(F, m)
K = Intersect(q, n)
r = Line(D, m)
s = Circle(D, 2.5)
L, M = Intersect(s, r)
t = Segment(I, L)
a1 = Segment(L, D)
b1 = Segment(I, K)
c1 = Segment(I, H)
d1 = Segment(K, F)
e1 = Line(L, d)
N = Intersect(q, e1)
g1 = Segment(N, L)
O = Midpoint(d1)
P = Midpoint(c1)
Q = Midpoint(K, O)
R = Midpoint(O, F)
S = Midpoint(I, P)
T = Midpoint(P, H)
U = Center(c)
h1 = Line(E, a1)
f1 = Line(K, t)
i1 = Line(L, d)
V = Intersect(i1, f1)
j1 = Segment(E, V)
k1 = Segment(V, L)
l1 = Segment(K, V)
W = Midpoint(a1)
Z = Midpoint(W, D)
A1 = Midpoint(W, L)
B1 = Midpoint(Z, D)
C1 = Midpoint(W, Z)
D1 = Midpoint(A1, W)
E1 = Midpoint(A1, L)
m1 = Segment(Q, S)
n1 = Segment(O, P)
p1 = Segment(R, T)
q1 = Segment(T, B1)
r1 = Segment(P, Z)
s1 = Segment(S, C1)
t1 = Segment(I, W)
a2 = Segment(I, D1)
b2 = Segment(I, A1)
c2 = Segment(I, E1)
F1 = Midpoint(j1)
G1 = Midpoint(E, F1)
H1 = Midpoint(F1, V)
I1 = Midpoint(E, G1)
J1 = Midpoint(G1, F1)
K1 = Midpoint(F1, H1)
L1 = Midpoint(H1, V)
d2 = Segment(R, I1)
e2 = Segment(O, G1)
f2 = Segment(Q, J1)
g2 = Segment(K, F1)
h2 = Segment(K, K1)
i2 = Segment(K, H1)
j2 = Segment(K, L1)
M1 = Midpoint(t)
N1 = Midpoint(l1)
O1 = Midpoint(L, M1)
P1 = Midpoint(M1, I)
Q1 = Midpoint(L, O1)
R1 = Midpoint(O1, M1)
S1 = Midpoint(M1, P1)
T1 = Midpoint(I, P1)
U1 = Midpoint(V, N1)
V1 = Midpoint(N1, K)
W1 = Midpoint(N1, V1)
Z1 = Midpoint(U1, N1)
A2 = Midpoint(V, U1)
B2 = Midpoint(V1, K)
k2 = Segment(A2, Q1)
l2 = Segment(U1, O1)
m2 = Segment(Z1, R1)
n2 = Segment(N1, M1)
p2 = Segment(W1, S1)
q2 = Segment(V1, P1)
r2 = Segment(B2, T1)
C2 = Midpoint(k)
s2 = Segment(C2, M1)
D2 = Midpoint(l)
E2 = Midpoint(C2, D)
F2 = Midpoint(C2, H)
t2 = Segment(F2, P1)
a3 = Segment(E2, O1)
G2 = Midpoint(j)
H2 = Midpoint(b1)
b3 = Segment(H2, G2)
I2 = Midpoint(G2, H)
J2 = Midpoint(H2, I)
c3 = Segment(J2, I2)
K2 = Midpoint(F, G2)
L2 = Midpoint(F, K2)
M2 = Midpoint(K2, G2)
N2 = Midpoint(G2, I2)
O2 = Midpoint(I2, H)
P2 = Midpoint(J2, I)
Q2 = Midpoint(H2, J2)
R2 = Midpoint(K, H2)
S2 = Midpoint(K, R2)
T2 = Midpoint(R2, H2)
d3 = Segment(P2, O2)
e3 = Segment(Q2, N2)
f3 = Segment(R2, K2)
g3 = Segment(S2, L2)
h3 = Segment(T2, M2)
U2 = Midpoint(k1)
V2 = Midpoint(U2, L)
W2 = Midpoint(U2, V2)
Z2 = Midpoint(U2, V)
A3 = Midpoint(V, Z2)
B3 = Midpoint(Z2, U2)
C3 = Midpoint(V2, L)
i3 = Segment(P2, C3)
j3 = Segment(J2, V2)
k3 = Segment(Q2, W2)
l3 = Segment(H2, U2)
m3 = Segment(T2, B3)
n3 = Segment(R2, Z2)
p3 = Segment(S2, A3)
q3 = Segment(A, B)
r3 = Circle(A, 4.0)
E3, F3 = Intersect(r3, d)
s3 = Line(F3, q3)
t3 = Line(E3, q3)
D3 = Intersect(r3, q3)
a4 = Line(D3, d)
G3 = Intersect(a4, s3)
H3 = Intersect(a4, t3)
c4 = Circle(A, 9.0)
I3, J3 = Intersect(c4, d)
b4 = Line(J3, q3)
d4 = Line(I3, q3)
K3 = Intersect(c4, q3)
e4 = Line(D3, d)
f4 = Line(K3, d)
poly1, f3_1, g3_1, h3_1, e3_1 = Polygon(F3, G3, H3, E3)
L3 = Intersect(f4, d4)
M3 = Intersect(f4, b4)
poly2, j3_1, m3_1, l3_1, i3_1 = Polygon(J3, M3, L3, I3)
g4 = Line(A, B)
N3 = Point(g4)
h4 = Line(N3, d)
O3 = Point(h4)
i4 = Segment(E, O3)
j4 = Segment(D, O3)
k4 = Circle(A, N3)
P3 = Point(k4)
l4 = Segment(E, P3)
m4 = Segment(P3, D)
n4 = Segment(H, F)
p4 = Segment(F, E)
q4 = Segment(H, D)
Q3, R3 = Intersect(k4, d)
r4 = CircumcircleArc(R3, N3, Q3)
β = Angle(E, O3, D)
S3 = Point(r4)
s4 = Segment(E, S3)
t4 = Segment(D, S3)
γ = Angle(E, S3, D)
δ = Angle(E, P3, D)
o = false